The legacy of remapping controller layouts and quick-mapping of buttons in various games since are proof that this idea worked.
Assigning a specific item to each button, such as health potions, gave players the option to access key items quickly without having to dive into their inventory - a decision that could be the difference between in-game life and death. With Ocarina of Time, Nintendo ingeniously added the ability to map specific items to different buttons on the N64 controller, such as the four face buttons (X, Y, B, and A), which added a new string to Ocarina of Time’s bow. Well, let's start with the control scheme.